Commit 75103c88 by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

3.77 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
pygame.init()
fps=pygame.time.Clock()
screen pygame.display.set_mode((660, 480))
x,y=240,120
a=[(180,120),(210,150),(240,150),(x,y)]
setheading='right';snake_head=right
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!='left':
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading!='right':
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading!='down':
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading!='up':
setheading='down'
snake_head=down
if setheading=='right':
x+=30
if setheading=='left':
x-=30
if setheading=='up':
y+=30
if setheading=='down':
y-=30
a.append((x,y))
a.pop(0)
screen.blit(background, (0, 0))
screen.blit(right, (x,y))
for i in a:
screen.blit(body, a(i))
screen.blit(food, (360, 300))
pygame.display.update()
fps.tick(3)
\ No newline at end of file
up.png

2.05 KB

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