Commit 745e9a25 by BellCodeEditor

save project

parent a5dc5af1
Showing with 38 additions and 23 deletions
......@@ -6,45 +6,60 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
FPSCLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
sethending='right'
snake_head=right
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
direction = 'right'
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and sethending +="left":
sethending='right'
snake_head=right
if event.key==locals.K_LEFT and sethending +="right":
sethending='right'
snake_head=right
if event.key==locals.K_UP and sethending +="down":
sethending='right'
snake_head=right
if event.key==locals.K_DOWN and sethending +="up":
sethending='right'
snake_head=right
x+=30
position.append((x,y))
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and direction != 'left':
direction = 'right'
snake_head = right
if event.key == locals.K_LEFT and direction != 'right':
direction = 'left'
snake_head = left
if event.key == locals.K_UP and direction != 'down':
direction = 'up'
snake_head = up
if event.key == locals.K_DOWN and direction != 'up':
direction = 'down'
snake_head = down
if direction == 'right':
x += 30
elif direction == 'left':
x -= 30
elif direction == 'up':
y -= 30
elif direction == 'down':
y += 30
position.append((x, y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, position[-1])
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
for i in range(len(position) - 1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment