Commit 745e9a25 by BellCodeEditor

save project

parent a5dc5af1
Showing with 38 additions and 23 deletions
...@@ -6,45 +6,60 @@ pygame.init() ...@@ -6,45 +6,60 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock() FPSCLOCK = pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 left = pygame.image.load('left.png')
position=[(180,90),(180,120),(210,120),(x,y)] up = pygame.image.load('up.png')
sethending='right' down = pygame.image.load('down.png')
snake_head=right
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
direction = 'right'
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type==locals.KEYDOWN: elif event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and sethending +="left": if event.key == locals.K_RIGHT and direction != 'left':
sethending='right' direction = 'right'
snake_head=right snake_head = right
if event.key==locals.K_LEFT and sethending +="right": if event.key == locals.K_LEFT and direction != 'right':
sethending='right' direction = 'left'
snake_head=right snake_head = left
if event.key==locals.K_UP and sethending +="down": if event.key == locals.K_UP and direction != 'down':
sethending='right' direction = 'up'
snake_head=right snake_head = up
if event.key==locals.K_DOWN and sethending +="up": if event.key == locals.K_DOWN and direction != 'up':
sethending='right' direction = 'down'
snake_head=right snake_head = down
x+=30
position.append((x,y)) if direction == 'right':
x += 30
elif direction == 'left':
x -= 30
elif direction == 'up':
y -= 30
elif direction == 'down':
y += 30
position.append((x, y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position) - 1):
screen.blit(body,position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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