Commit 742d8d52 by BellCodeEditor

save project

parent a3309654
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
x,y = 240,120
pos = [(180,90),(180,120,),(210, 120), (x, y)]
setheading = 'right'
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
elif event.type == locals.KEYDOWN:
if event.key ==locals.K_RIGHT and setheading !='left':
setheading = 'right'
snake_head = right
if event.key ==locals.K_LEFT and setheading !='right':
setheading = 'left'
snake_head = left
if event.key ==locals.K_UP and setheading !='down':
setheading = 'up'
snake_head = up
if event.key ==locals.K_DOWN and setheading !='up':
setheading = 'down'
snake_head = down
if setheading == 'right':
x+=30
elif setheading == 'left':
x-=30
elif setheading == 'up':
y-=30
else:
y+=30
pos.append((x,y))
pos.pop(0)
screen.blit(background,(0,0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, pos[-1]) #
# 将贪吃蛇的身体画上去
for i in range(len(pos)-1):
screen.blit(body, pos[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

up.png

2.05 KB

Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment