Commit 6e04b5e8 by BellCodeEditor

save project

parent 04025472
Showing with 3 additions and 32 deletions
...@@ -14,13 +14,6 @@ background = pygame.image.load('bg.png') ...@@ -14,13 +14,6 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
setheading="right"
snake_head=right
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
...@@ -28,35 +21,13 @@ while True: ...@@ -28,35 +21,13 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type ==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading!="right":
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading!="down":
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading!="up":
setheading='down'
snake_head=down
if setheading == "right":
x+=30 x+=30
if setheading == "left":
x-=30
if setheading == "down":
y+=30
if setheading == "up":
y-=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(snake_head, (x, y)) screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
...@@ -67,4 +38,4 @@ while True: ...@@ -67,4 +38,4 @@ while True:
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSClOCK.tick(1) FPSClOCK.tick(2)
\ No newline at end of file \ No newline at end of file
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