Commit 6dcd8ec2 by BellCodeEditor

save project

parent bd52f44b
Showing with 6 additions and 6 deletions
...@@ -11,7 +11,7 @@ down=pygame.image.load('down.png') ...@@ -11,7 +11,7 @@ down=pygame.image.load('down.png')
food=pygame.image.load('apple.png') food=pygame.image.load('apple.png')
body=pygame.image.load('body.png') body=pygame.image.load('body.png')
setheading='right' setheading='right'
blit=right snake_head=right
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
...@@ -21,28 +21,28 @@ while True: ...@@ -21,28 +21,28 @@ while True:
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!='left': if event.key==locals.K_RIGHT and setheading!='left':
setheading='right' setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading!='right': if event.key==locals.K_LEFT and setheading!='right':
setheading='left' setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading!='down': if event.key==locals.K_UP and setheading!='down':
setheading='up' setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading!='up': if event.key==locals.K_DOWN and setheading!='up':
setheading='down' setheading='down'
snake_head=down
if setheading=='right': if setheading=='right':
x+=30 x+=30
blit=right
if setheading=='left': if setheading=='left':
x-=30 x-=30
blit=left
if setheading=='up': if setheading=='up':
y-=30 y-=30
blit=up
if setheading=='down': if setheading=='down':
y+=30 y+=30
blit=down
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(blit, (x, y)) screen.blit(snake_head, (x, y))
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
......
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