Commit 6c26bd12 by BellCodeEditor

save project

parent 323a4dd3
Showing with 9 additions and 2 deletions
import pygame import pygame;import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
...@@ -17,6 +17,8 @@ down = pygame.image.load('down.png') ...@@ -17,6 +17,8 @@ down = pygame.image.load('down.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y = 240,120 x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
apple_x = 360 #苹果横坐标
apple_y = 300 #苹果纵坐标
setheading = 'right' setheading = 'right'
snake_head = right snake_head = right
while True: while True:
...@@ -46,6 +48,10 @@ while True: ...@@ -46,6 +48,10 @@ while True:
elif setheading == 'down': elif setheading == 'down':
y += 30 y += 30
position.append((x,y)) position.append((x,y))
#贪吃蛇吃到了苹果
if x == apple_x and y == apple_y:
apple_x = random.randint(0,660)
apple_y = random.randint(0,480)
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -55,7 +61,7 @@ while True: ...@@ -55,7 +61,7 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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