Commit 6a617c38 by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

# import pygame
# from pygame import locals
# # 初始化pygame,为使用硬件做准备
# pygame.init()
# x,y=240,120
# position=[(180,90),(180,120),(210,120),(x,y)]
# FPSCLOCK=pygame.time.Clock()
# # 创建一个窗口
# screen = pygame.display.set_mode((660, 480))
# # 背景
# background = pygame.image.load('bg.png')
# right = pygame.image.load('right.png')
# food = pygame.image.load('apple.png')
# body = pygame.image.load('body.png')
# while True:
# for event in pygame.event.get():
# if event.type == locals.QUIT:
# # 接收到退出事件后退出程序
# exit()
# x+=30
# position.append((x,y))
# position.pop(0)
# # 将背景图画上去
# screen.blit(background, (0, 0))
# # 将贪吃蛇画上去
# screen.blit(right,position[-1])
# for i in range(len(position)-1):
# screen.blit(body,position[i])
# # 将贪吃蛇的身体画上去
# # 将果实画上去
# screen.blit(food, (360, 300))
# # 刷新画面
# pygame.display.update()
# FPSCLOCK.tick(3)
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
FPSCLOCK=pygame.time.Clock()
setheading='right'
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
tupian=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!='left':
setheading='right'
tupian=right
if event.key==locals.K_LEFT and setheading!='right':
setheading='left'
tupian=left
if event.key==locals.K_UP and setheading!='down':
setheading='up'
tupian=up
if event.key==locals.K_DOWN and setheading!='up':
setheading='down'
tupian=down
if setheading=='right':
x+=30
elif setheading=='left':
x-=30
elif setheading=='down':
y+=30
else:
y-=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(tupian,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将贪吃蛇的身体画上去
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
up.png

2.05 KB

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