Commit 6935ba61 by BellCodeEditor

save project

parent 70edd4a6
Showing with 6 additions and 4 deletions
...@@ -17,9 +17,10 @@ left = pygame.image.load('left.png') ...@@ -17,9 +17,10 @@ left = pygame.image.load('left.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
x,y = 240, 120 x,y = 240, 120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
apple_x = 360
apple_y = 300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -51,6 +52,10 @@ while True: ...@@ -51,6 +52,10 @@ while True:
else: else:
y += 30 y += 30
position.append((x,y)) position.append((x,y))
if x == apple_x and y == apple_y:
apple_x = random.randint(0,660)
apple_y = random.randint(0,480)
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -59,9 +64,6 @@ while True: ...@@ -59,9 +64,6 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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