Commit 672e21f2 by BellCodeEditor

save project

parent 32f1aeed
Showing with 14 additions and 2 deletions
# 导入pygame、locals模块
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 初始化FPSCLOCK
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
# 设置xy变量
x=240 x=240
y=120 y=120
# 创建一个窗口
# 设置位置列表
position = [(180,90),(180,120),(210,120),(240,120)] position = [(180,90),(180,120),(210,120),(240,120)]
# 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
# 背景 # 导入背景、角色素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load("left.png") left = pygame.image.load("left.png")
...@@ -19,8 +27,10 @@ down = pygame.image.load("down.png") ...@@ -19,8 +27,10 @@ down = pygame.image.load("down.png")
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
# 初始化蛇头判断变量
setheading = "right" setheading = "right"
# 初始化蛇头方向变量
snake_tou = left snake_tou = left
while True: while True:
...@@ -29,6 +39,7 @@ while True: ...@@ -29,6 +39,7 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# 判断键盘情况
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right" setheading = "right"
...@@ -42,6 +53,7 @@ while True: ...@@ -42,6 +53,7 @@ while True:
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = "down" setheading = "down"
snake_tou = down snake_tou = down
# 蛇头根据方向变换
if snake_tou == right: if snake_tou == right:
x += 30 x += 30
elif snake_tou == left: elif snake_tou == left:
......
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