Commit 61678d28 by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
FPS=pygame.time.Clock()
x,y = 240,120
XY=[(180, 90),(180, 120),(210, 120),(x,y)]
heading=left
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP and heading != down:
heading=up
if event.key == locals.K_RIGHT and heading != left:
heading=right
if event.key == locals.K_DOWN and heading != up:
heading=down
if event.key == locals.K_LEFT and heading != right:
heading=left
if heading == left:
x -= 30
if heading == right:
x += 30
if heading == up:
y -= 30
if heading == down:
y += 30
XY.append((x,y))
XY.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(heading, (x,y))
# 将贪吃蛇的身体画上去
for i in range(len(XY)-1):
screen.blit(body,XY[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPS.tick(3)
\ No newline at end of file
up.png

2.05 KB

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