Commit 603a6025 by BellCodeEditor

save project

parent 41eb8623
Showing with 1 additions and 26 deletions
...@@ -3,7 +3,6 @@ from pygame import locals ...@@ -3,7 +3,6 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
setheading="right"
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
...@@ -14,43 +13,19 @@ background = pygame.image.load('bg.png') ...@@ -14,43 +13,19 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
fpsclock=pygame.time.Clock() fpsclock=pygame.time.Clock()
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
snake_head=right
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
snake_head=left
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
snake_head=down
if event.key==locals.K_UP and setheading!="down":
setheading="up"
snake_head=up
if setheading=="right":
x+=30 x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
wz.append((x,y)) wz.append((x,y))
wz.pop(0) wz.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(snake_head, (x, y)) screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(wz)-1): for i in range(len(wz)-1):
screen.blit(body,wz[i]) screen.blit(body,wz[i])
......
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