Commit 603a6025 by BellCodeEditor

save project

parent 41eb8623
Showing with 2 additions and 27 deletions
......@@ -3,7 +3,6 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
setheading="right"
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
......@@ -14,43 +13,19 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
fpsclock=pygame.time.Clock()
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
snake_head=right
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
snake_head=left
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
snake_head=down
if event.key==locals.K_UP and setheading!="down":
setheading="up"
snake_head=up
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
x+=30
wz.append((x,y))
wz.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake_head, (x, y))
screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去
for i in range(len(wz)-1):
screen.blit(body,wz[i])
......
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