Commit 5ba8b162 by BellCodeEditor

save project

parent bcfa19f9
Showing with 18 additions and 13 deletions
......@@ -10,6 +10,9 @@ f = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
......@@ -18,35 +21,37 @@ setheading = "right"
str(setheading)
while True:
for event in pygame.event.get():
if event.type == locals.K_RIGHT and setheading != "left":
setheading = "right"
if event.type == locals.K_LEFT and setheading != "right":
setheading = "left"
if event.type == locals.K_DOWN and setheading != "up":
setheading = "down"
if event.type == locals.K_UP and setheading != "down":
setheading = "up"
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
if setheading == "right":
x += 30
screen.blit(right,pos[-1])
#screen.blit(right,pos[-1])
if setheading == "left":
x -= 30
screen.blit(left,pos[-1])
#screen.blit(left,pos[-1])
if setheading == "down":
y += 30
screen.blit(dwon,pos[-1])
#screen.blit(dwon,pos[-1])
if setheading == "up":
y -= 30
screen.blit(up,pos[-1])
#screen.blit(up,pos[-1])
pos.append((x,y))
pos.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
#screen.blit(right,pos[-1])
screen.blit(right,pos[-1])
# 将贪吃蛇的身体画上去
for i in range(len(pos)-1):
screen.blit(body,pos[i])
......
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