Commit 5b5b481d by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
abc=pygame.time.Clock()
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up= pygame.image.load('up.png')
down = pygame.image.load('down.png')
setheading="right"
snake_head=right
x,y=240,120
position=[(210,120),(180,120),(180,90),(x,y)]
# 创建一个窗口
screen=pygame.display.set_mode((660,480))
while True:
for event in pygame.event.get():
if event.type== locals.QUIT:
exit()
if event.type== locals.KEYDOWN:
if event.key == locals.K_UP and setheading != "down":
setheading="up"
snake_head=up
if event.key == locals.K_DOWN and setheading != "up":
setheading="down"
snake_head=down
if event.key == locals.K_RIGHT and setheading != "left":
setheading="right"
snake_head=right
if event.key == locals.K_LEFT and setheading != "right":
setheading="left"
snake_head=left
if setheading=="left":
x-=30
if setheading=="right":
x+=30
if setheading=="up":
y-=30
if setheading=="down":
y+=30
screen.blit(background,(0,0))
screen.blit(snake_head,(x,y))
# 将贪吃蛇的身体画上去
position.append((x,y))
position.pop(0)
for i in range(len(position)-1):
screen.blit(body,position[i])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
screen.blit(food,(270,150))
pygame.display.update()
abc.tick(3)
\ No newline at end of file
up.png

2.05 KB

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