Commit 59993475 by BellCodeEditor

save project

parent 1cb0fa6d
Showing with 20 additions and 2 deletions
...@@ -15,13 +15,30 @@ body = pygame.image.load('body.png') ...@@ -15,13 +15,30 @@ body = pygame.image.load('body.png')
x, y = 240, 120 x, y = 240, 120
position = [(180,90), (180,120), (210,120), (x,y)] position = [(180,90), (180,120), (210,120), (x,y)]
setheading = 'right'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x += 30 if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = 'right'
if event.key == locals.K_LEFT and setheading !="right":
setheading = 'left'
if event.key == locals.K_UP and setheading !="down":
setheading = 'up'
if event.key == locals.K_DOWN and setheading !="up":
setheading = 'down'
if setheading == "right":
x+= 30
elif setheading == "left":
x-= 30
elif setheading == "up":
y-= 30
else:
y += 30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -41,3 +58,4 @@ while True: ...@@ -41,3 +58,4 @@ while True:
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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