Commit 57b45e4e by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
fps=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
seheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and seheading!="left":
seheading="right"
snake_head=right
if event.key == locals.K_LEFT and seheading!="right":
seheading="left"
snake_head=left
if event.key == locals.K_UP and seheading!="down":
seheading="up"
snake_head=up
if event.key == locals.K_DOWN and seheading!="up":
seheading="down"
snake_head=down
if seheading == "right":
x=x+30
elif seheading == "left":
x=x-30
elif seheading == "up":
y=y-30
else:
y=y+30
position.append((x,y))
position.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
# 将贪吃蛇的身体画上
for i in range(1,len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
fps.tick(5)
\ No newline at end of file
up.png

2.05 KB

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