Commit 56644cc3 by BellCodeEditor

save project

parent 2fb8a273
Showing with 10 additions and 13 deletions
...@@ -15,14 +15,16 @@ body = pygame.image.load('body.png') ...@@ -15,14 +15,16 @@ body = pygame.image.load('body.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180,90),(180,120),(210,120),(x,y)]
apple_x=360 apple_x=360
apple_y=300 apple_y=300
position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right" setheading = "right"
snake_head=right
score= 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -47,16 +49,7 @@ while True: ...@@ -47,16 +49,7 @@ while True:
y -=30 y -=30
else : else :
y +=30 y +=30
position.append((x, y)) position.append((x, y))
if x==apple_x and y==apple_y:
num1= random.randint(1,22)
num2= random.randint(1,16) #apple_x=random.randint(0,660)
apple_x = 30*num1-30
apple_y = 30*num2-30 #apple_y=random.randint(0,480)
else:
position.pop(0) # 将背景图画上去 position.pop(0) # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
...@@ -67,6 +60,10 @@ while True: ...@@ -67,6 +60,10 @@ while True:
#screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info = "Score"+str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(2)
\ No newline at end of file \ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment