Commit 52be1a57 by BellCodeEditor

save project

parent 0764a8fb
Showing with 2 additions and 25 deletions
...@@ -12,37 +12,14 @@ background = pygame.image.load('bg.png') ...@@ -12,37 +12,14 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
le
position
x,y=240,120 x,y=240,120
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: x+=30
if event.key == locals.K_RIGHT and setheading !="left": # 将背景图画上去
setheading = "right"
setheading = right
if event.key == locals.K_LEFT and setheading !="right":
setheading = "left"
setheading = left
if event.key == locals.K_DOWN and setheading !="UP":
setheading = "down"
setheading = down
if event.key == locals.K_UP and setheading !="down":
setheading = "up"
setheading = up
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
y-=30
else:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right, (x, y))
......
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