Commit 4fbd7e2e by BellCodeEditor

save project

parent b46edbda
Showing with 8 additions and 4 deletions
import pygame import pygame
from random import randint
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
...@@ -19,6 +20,7 @@ food = pygame.image.load('apple.png') ...@@ -19,6 +20,7 @@ food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y = 240,120 x,y = 240,120
food_x,food_y = 300,360
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right" setheading = "right"
...@@ -58,13 +60,15 @@ while True: ...@@ -58,13 +60,15 @@ while True:
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(snake_head, (x, y)) screen.blit(snake_head, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120)) '''
# screen.blit(body, (180, 120)) screen.blit(body, (180, 120))
# screen.blit(body, (180, 90)) screen.blit(body, (210, 120))
screen.blit(body, (180, 90))
'''
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (food_x, food_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
TIME.tick(3) TIME.tick(3)
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