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Commit
4dea4d7a
authored
Jun 19, 2022
by
BellCodeEditor
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parent
57cc5361
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1 changed file
with
16 additions
and
6 deletions
snake.py
snake.py
View file @
4dea4d7a
import
pygame
from
pygame
import
locals
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
# 初始化pygame,为使用硬件做准备
setheanding
=
'right'
snake_head
=
right
pygame
.
init
()
x
,
y
=
240
,
120
...
...
@@ -11,11 +21,7 @@ screen = pygame.display.set_mode((660, 480))
FPSCLOCK
=
pygame
.
time
.
Clock
()
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -25,12 +31,16 @@ while True:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheanding
!=
'left'
:
setheanding
=
'right'
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheanding
!=
'right'
:
setheanding
=
'left'
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheanding
!=
'down'
:
setheanding
=
'up'
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheanding
!=
'up'
:
setheanding
=
'down'
snake_head
=
down
if
setheanding
==
'right'
:
x
+=
30
elif
setheanding
==
'left'
:
...
...
@@ -45,7 +55,7 @@ while True:
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
screen
.
blit
(
right
,
(
position
[
-
1
]))
screen
.
blit
(
snake_head
,
(
position
[
-
1
]))
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
...
...
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