Commit 4cc3f2d8 by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
RPG=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
left=pygame.image.load('left.png')
right_a='right'
right_b=right
X,Y=240,120
SB=[(210,120),(180,120),(180,90),(240,120),(X,Y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and right_a != 'left':
right_a == 'right'
right_b== right
if event.key == locals.K_LEFT and right_a != 'right':
right_a == 'left'
right_b == left
if event.key == locals.K_DOWN and right_a != 'up':
right_b == down
right_a == "down"
if event.key == locals.K_UP and right_a != 'down':
right_b == up
right_a =='up'
if right_a == 'right':
X+=30
if right_a == 'left':
X-=30
if right_a == 'up':
Y+=30
if right_a == "down":
Y-=30
X+=30
SB.append((X,Y))
SB.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (X, Y))
for i in range(len(SB)-1):
screen.blit(body, SB[i])
# 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
RPG.tick(3)
up.png

2.05 KB

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