Commit 4a6a2358 by BellCodeEditor

save project

parent f68ba0af
Showing with 13 additions and 7 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
FPSCLOCK = pygame.time.Clock()
......@@ -18,6 +18,8 @@ down = pygame.image.load('down.png')
x, y = 240, 120
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x = 360
apple_y = 300
setheading = "right"
snake_head = right
......@@ -25,10 +27,9 @@ snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event type == locals.KEYDOWN:
if event.key == locals.K_RIGHTN and setheading !="left"
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading !="right":
......@@ -48,7 +49,11 @@ while True:
y -= 30
else:
y += 30
position.appened((x,y))
position.append((x,y))
if x == apple_x and y == apple_y:
apple_x = random.randint(0,660)
apple_y = random.randint(0,480)
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
......@@ -58,7 +63,7 @@ while True:
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.bilt(food,(360,300))
pygame.di
screen.blit(food, (apple_x, apple_y))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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