Commit 4a0564e2 by BellCodeEditor

save project

parent d2e2a5ba
Showing with 33 additions and 5 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -12,11 +12,20 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
FPSCLOCK=pygame.time.Clock()
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x = 360
apple_y = 360
setheading ="right"
snake_head = right
while True:
for event in pygame.event.get():
......@@ -26,22 +35,40 @@ while True:
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head =right
if event.key==locals.K_LEFT and setheading !="right":
setheading ='left'
if event.key ==locals.K_UP and setheading
x+=30
snake_head =left
if event.key ==locals.K_UP and setheading !="down":
setheading ='up'
snake_head =up
if event.key == locals.K_DOWN and setheading !="up":
setheading ='down'
snake_head =down
if setheading =="right":
x += 30
elif setheading =="left":
x -= 30
elif setheading =="up":
y -= 30
else:
y+=30
position.append((x,y))
if x == apple_x and y == apple_y:
apple_x = random.randint(0,660)
apple_y = random.randint(0,480)
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, position[-1])
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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