Commit 484cc320 by BellCodeEditor

auto save

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
#控制刷新帧数函数
DP=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
#蛇头的初始坐标
x,y=240,120
poat=[(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type ==locals.KEYDOWN:
if event.key==locals.K_LEFT and setheading != 'right':
setheading='left'
if event.key==locals.K_DOWN and setheading != 'UP':
setheading='down'
if event.key==locals.K_UP and setheading != 'down':
setheading='up'
if event.key==locals.K_RIGHT and setheading != 'left':
setheading='right'
x+=30
poat.append((x,y))
poat.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去
screen.blit(right,poat[-1])
for i in range(len(poat)-1):
screen.blit(body,poat[i])
# 将果实画上去
screen.blit(food, (360, 300))
#让头向右移动
# 刷新画面
pygame.display.update()
#刷新控制
DP.tick(3)
up.png

2.05 KB

Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment