Commit 44534c11 by BellCodeEditor

save project

parent 8dc754f3
Showing with 15 additions and 5 deletions
...@@ -12,8 +12,14 @@ background = pygame.image.load('bg.png') ...@@ -12,8 +12,14 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -22,13 +28,17 @@ while True: ...@@ -22,13 +28,17 @@ while True:
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left": if event.key==locals.K_RIGHT and setheading !="left":
if setheading='right' setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !="right": if event.key==locals.K_LEFT and setheading !="right":
if setheading='left' setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading !="down": if event.key==locals.K_UP and setheading !="down":
if setheading='up' setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading !="up": if event.key==locals.K_DOWN and setheading !="up":
if setheading='down' setheading='down'
snake_head=down
if setheading=="right": if setheading=="right":
x+=30 x+=30
eilf setheading=="left": eilf setheading=="left":
...@@ -43,7 +53,7 @@ while True: ...@@ -43,7 +53,7 @@ while True:
position.pop(0) position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(right, position[-1]) screen.blit(snake_head), position[-1])
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position [i]) screen.blit(body, position [i])
......
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