Commit 41c68c58 by BellCodeEditor

save project

parent fdf3602f
Showing with 29 additions and 6 deletions
......@@ -9,9 +9,14 @@ screen = pygame.display.set_mode((660, 480))
fps=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
setheading="right"
ketke_head=right
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load("up.png")
left = pygame.image.load("left.png")
down = pygame.image.load("down.png")
setheading = "right"
snake_head = right
x,y=210,120
p=[(180, 90),(180, 120),(210, 120),(x,y)]
while True:
......@@ -20,14 +25,32 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if evcent.
x+=30
if event.key==locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head = right
if event.key==locals.K_LEFT and setheading != "right":
setheading = "left"
snake_head = left
if event.key==locals.K_UP and setheading != "down":
setheading = "up"
snake_head = up
if event.key==locals.K_DOWN and setheading != "up":
setheading = "down"
snake_head = down
if setheading == "right":
x += 30
if setheading == "left":
x -= 30
if setheading == "up":
y -= 30
if setheading == "down":
y += 30
p.append((x,y))
p.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, p[-1])
screen.blit(snake_head, p[-1])
# 将贪吃蛇的身体画上去
for i in range(len(p)-1):
screen.blit(body,p[i])
......
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