Commit 3d2122bb by BellCodeEditor

auto save

parent f183e5f5
Showing with 28 additions and 1 deletions
...@@ -15,19 +15,46 @@ background = pygame.image.load('bg.png') ...@@ -15,19 +15,46 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
sethending = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.tpye == locals.KEYDOWN:
if event.key ==locals.K_RIGHT and sethending !="left":
sethending = "right"
snake_head = right
if event.key ==locals.K_LEFT and sethending !="right":
sethending = 'left'
snake_head = left
if event.key ==locals.K_UP and sethending !="down":
sethending = 'up'
snake_head = up
if event.key ==locals.K_DOWN and sethending !="up":
sethending = 'down'
snake_head = down
if sethending =="right":
x+=30 x+=30
elif sethending =="left":
x-=30
elif sethending =="up":
y-=30
else:
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(snake_head, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120)) # screen.blit(body, (210, 120))
# screen.blit(body, (180, 120)) # screen.blit(body, (180, 120))
......
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