Commit 3a7598e2 by BellCodeEditor

save project

parent 00e823d2
Showing with 18 additions and 25 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
FPSCLOCK = pygame.time.Clock()
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
...@@ -14,18 +13,26 @@ background = pygame.image.load('bg.png') ...@@ -14,18 +13,26 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('up.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120 x, y = 240, 120
position = [(180,90), (180,120), (210,120), (x,y)] position = [(180,90), (180,120), (210,120), (x,y)]down = pygame.image.load('down.png')
while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.type == locals.K_RIGHT and setheading != "left": if event.type == locals.K_RIGHT and setheading != "left":
setheading = 'right'
if event.key == locals.K_LEFT and setheading != "right": if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left' setheading = 'left'
if event.key == locals.K_UP and setheading != "down": if event.key == locals.K_UP and setheading != "down":
...@@ -36,27 +43,13 @@ while True: ...@@ -36,27 +43,13 @@ while True:
if setheading == "right":
x += 30 x += 30
position.append((x, y)) elif setheading == "left":
position.pop(0) x -= 30
elif setheading =="up":
screen.blit(background, (0, 0) y -= 30
screen.blit(right, position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
......
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