Commit 3a7598e2 by BellCodeEditor

save project

parent 00e823d2
Showing with 24 additions and 31 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
FPSCLOCK = pygame.time.Clock()
screen = pygame.display.set_mode((660, 480))
# 背景
......@@ -14,18 +13,26 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('up.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120
position = [(180,90), (180,120), (210,120), (x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
position = [(180,90), (180,120), (210,120), (x,y)]down = pygame.image.load('down.png')
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.type == locals.K_RIGHT and setheading != "left":
setheading = 'right'
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
if event.key == locals.K_UP and setheading != "down":
......@@ -36,8 +43,12 @@ while True:
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading =="up":
y -= 30
......@@ -47,22 +58,4 @@ while True:
x += 30
position.append((x, y))
position.pop(0)
screen.blit(background, (0, 0)
screen.blit(right, position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
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