Commit 3a50210e by BellCodeEditor

save project

parent ef7dc539
apple.png

557 Bytes

bg.png

362 KB

body.png

2.14 KB

down.png

518 Bytes

left.png

508 Bytes

File added
right.png

514 Bytes

import pygame
from pygame import locals
x,y=240,120
jiege=[(180, 90),(180, 120),(210, 120),(x,y)]
setheading="right"
# 初始化pygame,为使用硬件做准备
pygame.init()
binbin=pygame.time.Clock()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
fangxiang=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_UP and setheading!="down":
setheading="up"
fangxiang=up
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
fangxiang=down
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
fangxiang=left
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
fangxiang=right
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
# 将背景图画上去
jiege.append((x,y))
jiege.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(fangxiang, jiege[-1])
# 将贪吃蛇的身体画上去
for awei in range(len(jiege)-1):
screen.blit(body,jiege[awei])
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
binbin.tick(3)
\ No newline at end of file
up.png

510 Bytes

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