Commit 38a4fec2 by BellCodeEditor

save project

parent 60ae15fa
Showing with 6 additions and 0 deletions
...@@ -18,10 +18,12 @@ body = pygame.image.load('body.png') ...@@ -18,10 +18,12 @@ body = pygame.image.load('body.png')
left=pygame.image.load('left.png') left=pygame.image.load('left.png')
up=pygame.image.load('up.png') up=pygame.image.load('up.png')
down=pygame.image.load('down.png') down=pygame.image.load('down.png')
my_font=pygame.font.Font('neuropol.ttf',18)
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading ="right" setheading ="right"
snake_head = right snake_head = right
Score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -50,6 +52,7 @@ while True: ...@@ -50,6 +52,7 @@ while True:
y+=30 y+=30
position.append((x,y)) position.append((x,y))
if x==apple_x and y==apple_y: if x==apple_x and y==apple_y:
Score += 10
num1=random.randint(1,22) num1=random.randint(1,22)
num2=random.randint(1,16) num2=random.randint(1,16)
apple_x=num1*30-30 apple_x=num1*30-30
...@@ -68,6 +71,9 @@ while True: ...@@ -68,6 +71,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info="Score"+str(Score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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