Commit 34586f6e by BellCodeEditor

save project

parent f6374290
Showing with 9 additions and 2 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
...@@ -19,9 +20,10 @@ down= pygame.image.load('down.png') ...@@ -19,9 +20,10 @@ down= pygame.image.load('down.png')
up= pygame.image.load('up.png') up= pygame.image.load('up.png')
snake_head=right snake_head=right
# 蛇头坐标 # 蛇头坐标
x,y=240,120 x,y=240,120
apple_x,apple_y=360,300
# 创建一个位置列表 # 创建一个位置列表
position=[(180, 90),(180, 120),(210, 120),(x, y)] position=[(180, 90),(180, 120),(210, 120),(x, y)]
...@@ -57,6 +59,11 @@ while True: ...@@ -57,6 +59,11 @@ while True:
y+=30 y+=30
else: else:
y-=30 y-=30
if apple_x==x and apple_y==y:
apple_x=random.randint(0,660)
apple_y=random.randint(0,480)
# 添加元素并删除元素 # 添加元素并删除元素
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
...@@ -71,7 +78,7 @@ while True: ...@@ -71,7 +78,7 @@ while True:
# screen.blit(body, (180, 120)) # screen.blit(body, (180, 120))
# screen.blit(body, (180, 90)) # screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 设置帧数 # 设置帧数
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
......
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