Commit 345222ea by BellCodeEditor

auto save

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((810, 540))
FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x, y = 240, 120
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
x += 30
screen.blit(background, (0, 0))
screen.blit(right, (x, y))
screen.blit(body, (210, 120))
screen.blit(body, (180, 90))
screen.blit(food, (210, 690))
pygame.display.update()
FPSCLOCK.tick(4)
\ No newline at end of file
File added
right.png

2.05 KB

import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((720,540))
FPSCLOCK=pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
position=[(210, 120), (180, 120), (180, 90), (x, y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
x +=30
position.append((x,y))
position.pop(0)
screen.blit(background, (0, 0))
screen.blit(right,position[-1])
for i in range(len(position)-1):
screen.blit(body, (position[i]))
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
screen.blit(food, (690, 120))
pygame.display.update()
FPSCLOCK.tick(4)
\ No newline at end of file
up.png

2.05 KB

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