Commit 3086e046 by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))# 背景
bg = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
head_x,head_y = (240,120)
FPSCLOCK = pygame.time.Clock()
snake = right
mianxiang = "right"
qw = [(180, 90),(180, 120),(210, 120),(head_x,head_y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and mianxiang != "left":
mianxiang="right"
snake = right
if event.key == locals.K_DOWN and mianxiang !="up":
mianxiang="down"
snake = down
if event.key == locals.K_UP and mianxiang !="down":
mianxiang="up"
snake = up
if event.key == locals.K_LEFT and mianxiang !="right":
mianxiang="left"
snake = left
if mianxiang == "right":
head_x+=30
if mianxiang == "left":
head_x-=30
if mianxiang =="up":
head_y-=30
if mianxiang == "down":
head_y+=30
# 将背景图画上去
qw.append((head_x,head_y))
qw.pop(0)
screen.blit(bg, (0, 0))
screen.blit(snake,qw[-1])
for i in range(len(qw)-1):
screen.blit(body,qw[i])
print()
# 将贪吃蛇画上去
#将果实画上去
screen.blit(food, (360, 300))
screen.blit(snake,(head_x,head_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
up.png

2.05 KB

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