Commit 2e59cf46 by BellCodeEditor

save project

parent 11605e53
Showing with 30 additions and 2 deletions
......@@ -13,16 +13,44 @@ p = [(210,120),(180, 120),(180, 90),(x,y)]
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = 'right'
snake_head = right
elif event.key == locals.K_LEFT and setheading !="right":
setheading = 'left'
snake_head = left
elif event.key == locals.K_UP and setheading !="down":
setheading = 'up'
snake_head = up
elif event.key == locals.K_DOWN and setheading !="UP":
setheading = 'down'
snake_head = down
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
elif setheading == "down":
y += 30
x+=30
p.append((x,y))
p.pop(0)
......@@ -30,7 +58,7 @@ while True:
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x,y))
screen.blit(snake_head, (x,y))
# 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
......
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