Commit 2a59d1e1 by BellCodeEditor

auto save

parent 9d5f4e38
Showing with 1 additions and 4 deletions
...@@ -3,6 +3,7 @@ from pygame import locals ...@@ -3,6 +3,7 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
...@@ -12,9 +13,6 @@ background = pygame.image.load('bg.png') ...@@ -12,9 +13,6 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
down= pygame.image.load('down.png')
left= pygame.image.load('left.png')
up= pygame.image.load('up.png')
x,y=240,120 x,y=240,120
position=[(180, 90),(180, 120),(210, 120),(x,y)] position=[(180, 90),(180, 120),(210, 120),(x,y)]
while True: while True:
...@@ -22,7 +20,6 @@ while True: ...@@ -22,7 +20,6 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.key==locals
x=x+30 x=x+30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
......
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