Commit 280b62a6 by BellCodeEditor

save project

parent f653c64a
Showing with 57 additions and 0 deletions
import pygame
import random
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('food.png')
body = pygame.image.load('body.png')
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
food_x = 360
food_y = 300
setheading = 'right'
snack_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != 'left':
setheading = 'right'
snack_head = right
if event.key == locals.K_LEFT and setheading != 'right':
setheading = 'left'
snack_head = left
if event.key == locals.K_UP and setheading != 'down':
setheading = 'up'
snack_head = up
if event.key == locals.K_DOWN and setheading != 'up':
setheading = 'down'
snack_head = down
if setheading == 'right':
x +=30
elif setheading == 'left':
x -=30
elif setheading == 'up':
y -=30
else:
y +=30
if x == food_x and y == food_y:
food_x = random.randint(0,660)
food_y = random.randint(0,480)
position.append((x,y))
position.pop(0)
screen.blit(background, (0, 0))
screen.blit(snack_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food, (food_x, food_y))
pygame.display.update()
FPSCLOCK.tick(5)
\ No newline at end of file
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