Commit 26e75fd3 by BellCodeEditor

save project

parent 41d680ec
Showing with 22 additions and 16 deletions
...@@ -6,50 +6,56 @@ pygame.init() ...@@ -6,50 +6,56 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x=240 x=240
y=120 y=120
positon=[(180,90),(180,120),(210,120),(x,y)] positon=[(180,90),(180,120),(210,120),(x,y)]
FPSCLOCK=pygame.time.Clock()
setheading="right" setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left": if event.key==locals.K_RIGHT and setheading!="left":
setheading="right" setheading="right"
snake_head=right
if event.key==locals.K_LEFT and setheading!="right": if event.key==locals.K_LEFT and setheading!="right":
setheading="left" setheading="left"
snake_head=left
if event.key==locals.K_UP and setheading!="down": if event.key==locals.K_UP and setheading!="down":
setheading="up" setheading="up"
snake_head=up
if event.key==locals.K_DOWN and setheading!="up": if event.key==locals.K_DOWN and setheading!="up":
setheading="down" setheading="down"
if setheading == "right": snake_head=down
x += 30 if setheading == "right":
elif setheading == "left": x += 30
x -= 30 elif setheading == "left":
elif setheading == "up": x -= 30
y -= 30 elif setheading == "up":
else: y -= 30
y += 30 else:
y += 30
positon.append((x,y)) positon.append((x,y))
positon.pop(0) positon.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, positon[-1]) screen.blit(snake_head, positon[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(3): for i in range(len(positon)-1):
screen.blit(body, positon[i]) screen.blit(body, positon[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
......
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