Commit 263d4d01 by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
food2 = pygame.image.load('banana.png')
x,y=210,180
pone = [(150,120),(180,150),(180,180),(210,180)]
sett='right'
while True:
for event in pygame.event.get():
if event.type ==locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and sett != 'left':
sett = 'right'
if event.key == locals.K_LEFT and sett != 'right':
sett = 'left'
if event.key == locals.K_UP and sett != 'down':
sett = 'up'
if event.key == locals.K_DOWN and sett != 'up':
sett = 'down'
if sett == 'right':
x+=30
screen.blit(right, (x,y))
elif sett == 'left':
x-=30
screen.blit(left, (x,y))
elif sett == 'up':
y-=30
screen.blit(up, (x,y))
else:
y+=30
screen.blit(down, (x,y))
screen.blit(background, (0, 0))
pone.append((x,y))
pone.pop(0)
if sett == 'right':
screen.blit(right, (x,y))
elif sett == 'left':
screen.blit(left, (x,y))
elif sett == 'up':
screen.blit(up, (x,y))
else:
screen.blit(down, (x,y))
for i in range(len(pone)-1):
screen.blit(body,pone[i])
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
screen.blit(food, (360, 300))
screen.blit(food2, (300, 300))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
up.png

2.05 KB

Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment