Commit 25ecb57a by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
right= pygame.image.load('right.png')
left= pygame.image.load('left.png')
up= pygame.image.load('up.png')
down= pygame.image.load('down.png')
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
a=pygame.time.Clock()
x,y=240,120
setheading="right"
look=right
p=[(210, 120),(180, 120),(180, 90),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
look=right
if event.key==locals.K_UP and setheading!="down":
setheading="up"
look=up
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
look=left
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
look=down
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if setheading=="right":
x+=30
if setheading=="left":
x-=30
if setheading=="up":
y-=30
if setheading=="down":
y+=30
# 将背景图画上去
p.append((x,y))
p.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(look, (x, y))
for i in range(len(p)-1):
screen.blit(body, p[i])
# 将贪吃蛇的身体画上去
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
a.tick(3)
up.png

2.05 KB

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