Commit 254e093e by BellCodeEditor

save project

parent 9492ceed
Showing with 31 additions and 30 deletions
......@@ -3,46 +3,46 @@ from pygame import locals
pygame.init()
screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
screen = pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock()
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
setheading = "right"
snake_head = right
while True:
for eyent in pygame.event.get():
exit()
elif event.type==locals.QUIT:
if event.key==locals.K_RIGHT and setheading != "left":
setheading="right"
snake_head=right
if event.key==locals.K_LEFT and setheading != "right":
setheading="left"
snake_head=left
if event.key==locals.K_UP and setheading != "down":
setheading="up"
snake_head=up
if event.key==locals.K_DOWN and setheading != "up":
setheading="down"
snake_head=down
if setheading=="right":
elif event.type == locals.QUIT:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
snake_head = down
if setheading == "right":
x+=30
if setheading=="left":
if setheading == "left":
x-=30
if setheading=="up":
if setheading == "up":
y-=30
else:
y+=30
......@@ -58,3 +58,4 @@ while True:
screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
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