Commit 254e093e by BellCodeEditor

save project

parent 9492ceed
Showing with 31 additions and 30 deletions
...@@ -3,46 +3,46 @@ from pygame import locals ...@@ -3,46 +3,46 @@ from pygame import locals
pygame.init() pygame.init()
screen=pygame.display.set_mode((660,480)) screen = pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock() FPSCLOCK = pygame.time.Clock()
background=pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right=pygame.image.load('right.png') right = pygame.image.load('right.png')
food=pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body=pygame.image.load('body.png') body = pygame.image.load('body.png')
left=pygame.image.load('left.png') left = pygame.image.load('left.png')
up=pygame.image.load('up.png') up = pygame.image.load('up.png')
down=pygame.image.load('down.png') down = pygame.image.load('down.png')
x,y=240,120 x,y = 240,120
position=[(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
setheading="right" setheading = "right"
snake_head=right snake_head = right
while True: while True:
for eyent in pygame.event.get(): for eyent in pygame.event.get():
exit() exit()
elif event.type==locals.QUIT: elif event.type == locals.QUIT:
if event.key==locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading != "left":
setheading="right" setheading = "right"
snake_head=right snake_head = right
if event.key==locals.K_LEFT and setheading != "right": if event.key == locals.K_LEFT and setheading != "right":
setheading="left" setheading = "left"
snake_head=left snake_head = left
if event.key==locals.K_UP and setheading != "down": if event.key == locals.K_UP and setheading != "down":
setheading="up" setheading = "up"
snake_head=up snake_head = up
if event.key==locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading="down" setheading = "down"
snake_head=down snake_head = down
if setheading=="right": if setheading == "right":
x+=30 x+=30
if setheading=="left": if setheading == "left":
x-=30 x-=30
if setheading=="up": if setheading == "up":
y-=30 y-=30
else: else:
y+=30 y+=30
...@@ -58,3 +58,4 @@ while True: ...@@ -58,3 +58,4 @@ while True:
screen.blit(food,(360,300)) screen.blit(food,(360,300))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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