Commit 1e151d87 by BellCodeEditor

save project

parent 6f44bdc0
Showing with 33 additions and 4 deletions
...@@ -13,23 +13,52 @@ background = pygame.image.load('bg.png') ...@@ -13,23 +13,52 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x=240 x=240
y=120 y=120
positon=[(180,90),(180,120),(210,120),(x,y)] positon=[(180,90),(180,120),(210,120),(x,y)]
FPS=pygame.time.Clock() FPS=pygame.time.Clock()
setheading="right"
snake_head=right
while True: while True:
x += 30
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
snake_head=right
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
snake_head=left
if event.key==locals.K_UP and setheading!="down":
setheading="up"
snake_head=up
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
snake_head=down
if setheading =="right":
x+=30
elif setheading =="left":
x-=30
elif setheading =="up":
y-=30
else:
y+=30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,positon[-1]) screen.blit(snake_head,positon[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(3): for i in range(3):
screen.blit(body,positon[i]) screen.blit(body,positon[i])
...@@ -40,6 +69,6 @@ while True: ...@@ -40,6 +69,6 @@ while True:
positon.append((x,y)) positon.append((x,y))
positon.pop(0) positon.pop(0)
pygame.display.update() pygame.display.update()
FPS.tick(3) FPS.tick(5)
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