Commit 192271c8 by BellCodeEditor

save project

parent 6e6724e2
Showing with 13 additions and 13 deletions
......@@ -3,31 +3,26 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
x,y=240,120
ea=[(180,90),(180,120),(210,120),(x,y)]
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
abc=pygame.time.Clock()
# 背景
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
snack_head='right'
background = pygame.image.load('bg.png')
setheading = pygame.image.load('right.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120
ea=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
snack_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
x+=30
ea.append((x,y))
ea.pop(0)
# 将贪吃蛇画上去
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!='left':
setheading='right'
......@@ -49,6 +44,11 @@ while True:
y-=30
else:
y+=30
# 将背景图画上去
screen.blit(background, (0, 0))
ea.append((x,y))
ea.pop(0)
# 将贪吃蛇画上去
screen.blit(snack_head,ea[-1])
# 将贪吃蛇的身体画上去
for i in range(len(ea)-1):
......
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