Commit 192271c8 by BellCodeEditor

save project

parent 6e6724e2
Showing with 21 additions and 21 deletions
...@@ -3,31 +3,26 @@ from pygame import locals ...@@ -3,31 +3,26 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
x,y=240,120
ea=[(180,90),(180,120),(210,120),(x,y)]
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
abc=pygame.time.Clock() abc=pygame.time.Clock()
# 背景 # 背景
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
snack_head='right'
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
setheading = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120
ea=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
snack_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去
screen.blit(background, (0, 0))
x+=30
ea.append((x,y))
ea.pop(0)
# 将贪吃蛇画上去
elif event.type==locals.KEYDOWN: elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!='left': if event.key==locals.K_RIGHT and setheading!='left':
setheading='right' setheading='right'
...@@ -41,14 +36,19 @@ while True: ...@@ -41,14 +36,19 @@ while True:
if event.key==locals.K_DOWN and setheading!='up': if event.key==locals.K_DOWN and setheading!='up':
setheading='down' setheading='down'
snack_head=down snack_head=down
if setheading=='right': if setheading=='right':
x+=30 x+=30
elif setheading=='left': elif setheading=='left':
x-=30 x-=30
elif setheading=='up': elif setheading=='up':
y-=30 y-=30
else: else:
y+=30 y+=30
# 将背景图画上去
screen.blit(background, (0, 0))
ea.append((x,y))
ea.pop(0)
# 将贪吃蛇画上去
screen.blit(snack_head,ea[-1]) screen.blit(snack_head,ea[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(ea)-1): for i in range(len(ea)-1):
......
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