Commit 16448ab1 by BellCodeEditor

save project

parent 2b9eba64
Showing with 8 additions and 0 deletions
...@@ -12,10 +12,14 @@ background = pygame.image.load('bg.png') ...@@ -12,10 +12,14 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=(240, 120) x,y=(240, 120)
position=[(180,90),(180, 120),(210, 120),(x, y)] position=[(180,90),(180, 120),(210, 120),(x, y)]
setheading='right' setheading='right'
zaoxing=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -25,12 +29,16 @@ while True: ...@@ -25,12 +29,16 @@ while True:
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!='left': if event.key==locals.K_RIGHT and setheading!='left':
setheading='right' setheading='right'
zaoxing=right
if event.key==locals.K_LEFT and setheading!='right': if event.key==locals.K_LEFT and setheading!='right':
setheading='left' setheading='left'
zaoxing=left
if event.key==locals.K_UP and setheading!='down': if event.key==locals.K_UP and setheading!='down':
setheading='up' setheading='up'
zaoxing=up
if event.key==locals.K_DOWN and setheading!='up': if event.key==locals.K_DOWN and setheading!='up':
setheading='down' setheading='down'
zaoxing=down
if setheading=="right": if setheading=="right":
x+=30 x+=30
elif setheading=="left": elif setheading=="left":
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment