Commit 145af144 by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
pygame.init()
backgroung = pygame.image.load("bg.png")
apple = pygame.image.load("apple.png")
right = pygame.image.load("right.png")
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")
body = pygame.image.load("body.png")
pygame.init()
# 创建一个窗口
pingmu = pygame.display.set_mode((660,480))
x=270
y=240
heading = "Right"
postion = [(210,240),(240,240),(x,y)]
fps = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and heading != "Left":
heading = "Right"
if event.key == locals.K_LEFT and heading != "Right":
heading = "Left"
if event.key == locals.K_UP and heading != "Down":
heading = "Up"
if event.key == locals.K_DOWN and heading != "Up":
heading = "Down"
pingmu.blit(backgroung,(0,0))
pingmu.blit(apple,(360,330))
postion.append((x,y))
postion.pop(0)
if heading == "Right":
pingmu.blit(right,(x,y))
x+=30
elif heading == "Left":
pingmu.blit(left,(x,y))
x-=30
elif heading == "Up":
pingmu.blit(up,(x,y))
y-=30
elif heading == "Down":
pingmu.blit(down,(x,y))
y+=30
for i in range(len(postion)-1):
pingmu.blit(body,(postion[i]))
pygame.display.update()
fps.tick(5)
\ No newline at end of file
up.png

2.05 KB

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