Commit 11f7afd8 by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120
a=[(180.90),(180,120),(210,120),(x,y)]
setheanding='right'
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_DOWN and setheanding !='up':
setheanding = 'down'
snake_head = down
if event.key==locals.K_UP and setheanding !='down':
setheanding = 'up'
snake_head = up
if event.key==locals.K_RIGHT and setheanding !='left':
setheanding = 'right'
snake_head = right
if event.key==locals.K_LEFT and setheanding !='right':
setheanding = 'left'
snake_head = left
if setheanding=='right':
x+=30
elif setheanding=='left':
x-=30
elif setheanding=='up':
y-=30
else:
y+=30
a.append((x,y))
a.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, a[-1])
for i in range(len(a)-1):
screen.blit(body, a[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
up.png

2.05 KB

Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment