Commit 0e36fc2c by BellCodeEditor

save project

parent 7c69bad9
Showing with 30 additions and 16 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
FPSCLOCK=pygame.time.Clock()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
...@@ -18,25 +18,28 @@ up = pygame.image.load('up.png') ...@@ -18,25 +18,28 @@ up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading = 'right'
snake_head = 'right'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left" if event.key == locals.K_RIGHT and setheading !="left":
setheading = 'right' setheading = 'right'
snake_head == 'right' snake_head = right
if event.key == locals.K_LEFT and setheading !="right" if event.key == locals.K_LEFT and setheading !="right":
setheading = 'left' setheading = 'left'
snake_head == 'left' snake_head = left
if event.key == locals.K_UP and setheading !="down" if event.key == locals.K_UP and setheading !="down":
setheading = 'up' setheading = 'up'
snake_head == 'up' snake_head = up
if event.key == locals.K_DOWN and setheading !="up" if event.key == locals.K_DOWN and setheading !="up":
setheading = 'down' setheading = 'down'
snake_head == 'down' snake_head = down
if setheading == "right": if setheading == "right":
...@@ -48,14 +51,24 @@ while True: ...@@ -48,14 +51,24 @@ while True:
else: else:
y += 30 y += 30
position.append((x,y)) position.append((x,y))
screen.blit(snake_head,position[-1])
screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) if x == apple_x and y == apple_y:
screen.blit(body, (180, 120)) num1 = random.randint(1,22)
screen.blit(body, (180, 90)) num2 = random.randint(1,16)
apple_x = num1 * 30 - 30
apple_y = num2 * 30 - 30
else:
position.pop(0)
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(background, (0, 0))
# 刷新画面 # 刷新画面
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food(360,300))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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